|HOWRSE TEAM|
Q: How many of you manage the game on all versions?
A: (producing team) "There are over 40 people working on the game in total, if you count all the teams (production, game design, development, art, testing, support and community management, marketing)."
Q: Are you hiring devs that could work remote from NA? (haha... unless?

)
A: (producing team) "We are not hiring at the moment and if we were, it would be in France, not North America. Feel free to try your luck at any of the Ubisoft studios we have there!"
|BONUS!|
"Some of you were quite curious about our dev team, as individuality. We've asked our colleagues questions, hoping you will appreciate their answers!"
- A Lead Community Developer
Q: How long have you been working on Howrse? Are you working full time on Howrse, or do you also work on other projects?
A: "I've been working on Howrse for 11 years now, starting as a community manager. I'm only working on Howrse right now (as a Lead Community Developer), but I spent some time on other projects developed by the studio in the past years."
Q: Do you have a private Howrse account, and do you play Howrse regularly in your free time?
A: "I do have a personal account on Howrse, that I created before my job interview to be prepared, and I'm still using it after all this time. I don't always play regularly: it depends on the free time I have and the contest that is on (the Cards and the Mazes are my favorite). I must say that I became addicted to the Olympus Ascent in the past months, so I've been playing more again."
Q:
What part of the game did you have the most fun to work on?
A: "Most recently, I'd say it was the Olympus Ascent. It was really exciting for the whole team to work on a new game mode, testing it internally and then with testers and players, and seeing it improve over the months from the paper prototype to what we have now in the game. I'm so happy with the finished version and really proud of what the team delivered."
Q: Is there anything you would like the players to know?
"Thank you all for making this game keep going for so long. I'm really grateful for that. The Howrse community is really unique and keeps surprising me, even after all these years.
Please note that while we don't answer everything you say, we do read what you say on the different communication channels. Keep that in mind when you express criticism in a not so nice way."
Q: Any anecdote to share with us?
A: "When I started, I was the community manager of the German server, which means that I was using the Ow account to talk to players on the forums.
I took this monkey thing to heart, because that's when I started eating a banana every day, thanks to the fruit at the office. And I never really stopped."
- An Economic Game Designer
Q: How long have you been working on Howrse? Are you working full time on Howrse, or do you also work on other projects?
A: "I've been working on Howrse since 2011, that's a little bit more than 12 years entirely spent on Howrse ^^ "
Q: Do you have a private Howrse account, and do you play Howrse regularly in your free time?
A: "I do have a personal Howrse account. I keep playing every day without exception, even if I am less active than I was a few years ago."
Q: What part of the game did you have the most fun to work on?
A: "I love working on the creation of new events. But also on a less noticeable aspect: everything about rebalancing on the main game or in events."
Q: Is there anything you would like the players to know?
A: "We can give the impression of not being generous when it comes to rewards. But we always strive to keep the best possible balance between pleasing you so that you keep wanting to play, and not jeopardize the game economy and thus allow you to play for years to come."
Q: Any anecdote to share with us?
A: "I was a very well ranked Howrse player before becoming a Game Designer. It was through an ad posted directly on the game that I decided to apply. My strong knowledge of the game allowed me to be hired!"
- A Senior Concept Artist
Q: How long have you been working on Howrse? Are you working full time on Howrse, or do you also work on other projects?
A: "I've been working at Owlient for 15 years now. I have worked on many project like Aquariow, Babydow, Mojow locow and Dragow. Today, I am fully dedicated to Howrse, just like the old days ^^ "
Q: Do you have a private Howrse account, and do you play Howrse regularly in your free time?
A: "Arf, that's a trick question! Yes, I have an old private account, but I am not very active any more.
My personal life gives me less time to play, and to be honest: I was too bad. Because I don't like to hurt animals, I kinda stopped playing.
Yet, I remain very involved, since I draw every day our dear quadruped friends."
Q: What part of the game did you have the most fun to work on?
A: "All challenges are good to take on Howrse.
Not only to make each horse unique, regardless of the theme, but also to make sure that the community is always excited by our creations."
Q: Is there anything you would like the players to know?
A: "First, I'd like to thank them for their loyalty and investment at all levels on the game. This game would not exist without its community.
And I'd like to thank them when they let us know in the comments that they like our illustrations, it is always a great satisfaction to see that your work is appreciated."
Q: Any anecdote to share with us?
A: "Oulaaaaa an anecdote... There are so many when you've been working for 15 years in a company!
A memorable one among many others: the Celestial Eye horse. I had scribbled a horse with a goldfish head (as a joke); I was really convinced that it would not be validated, considering the poor thing's head... But it was eventually integrated in the game! �
Probably not the classiest horse in the game, but for me, it was very cool to make such an atypical horse from a crazy idea."