2020-07-28
New features

HellOw,

Our developers have something to tell you!

Every three weeks, approximately, our devs will provide you with information about their work in the “Dev’s Corner.”

This topic is a way of keeping everyone updated on what’s happening with the game. We invite you to discuss and leave your feedback for each of the publications.

Note: All posts must adhere to the forum guidelines and be constructive.

Take a look at our Devs' Corner here!

Warm wishes,
The Howrse Team
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  • 2022-06-04
    Legacy Ann wrote:


    I'd love for the Safe Haven payout to, not only increase, but possibly get changing daily bonus amounts based on easy characteristics like breed, skill, GP, etc. (for the love of Pete, please no BM itemsdefault smiley (lol)). I'd actively seek out horses to buy and save for Safe Haven bonus potential. It may help shake up the sale prices a bit if players are out looking for horses that suit the daily bonus, but aren't desirable for competitions, breeding stock, or even ranking boosters


    I want to chime in on this. Before I go into my explanation, please know that I'm a Howrse oldie circa Xanthos' introduction to the game but took a many year hiatus and lost my account. default smiley :'(

    So, I have been a long-time player of a breeding SIM game called Mweor. The original owner/previous coder of the game was experiencing the same issue, and their solution was exactly what you're proposing. It seemed like a fantastic idea at first, but ultimately what happened is it unbalanced the entire game because people began to mass breed in order to achieve these rewards/bonuses from the creature deleting feature. I was on the development team for the past year and we just managed to successfully remove this feature and undo a lot of it's damage, but it severely infuriated our already small userbase and the site as a whole still hasn't settled down yet from it.

    I think Howrse has enough systems and limits in place to not become as dire of an issue. But I think you very much begin to "play with fire" when you reward players for producing and then clearing out low quality stock that could be produced en masse.
    5
  • 2022-06-06
    Ruffian wrote:


    Why such a narrow window? Start a day or two earlier.
    Simply, so if/when buyers look at our production they can see they are getting the best of what we have. It was brought to our attention a few years ago that buyers were upset paying 889 passes and then losing to members entering their own skillers. Totally understandable so unless it's breeders week, our team members are not allowed to compete in Prix with current GP skillers comparable to what our buyers purchase. We value our customers and try our best to keep them happy and as repeat customers.

    If we started tearing a day or 2 earlier there's a very good chance that the GP of the first teared mare compared to the final mare is significant. A top hit from the first mare may not be competitive against a top hit from the final mare so it won't sell for top price and essentially is a waste of resources. There's been weeks where we've gained 12-15 GP during the tear session due to very bad luck tearing.

    Even simpler math than what Nexa mentioned is this:
    For each teared mare the cost is 300 passes for Arms. 1000 passes for 10 A. Tears.
    1300 passes spent on 1 mare. If she produces 1 hit she earns 800 passes. For the breeder that is a 500 pass loss. When they use my free tear privilege they are saving the 1000 pass cost of tears and actually making 500 passes.
    3
  • 2022-06-06
    Thank you everyone for your feedback and suggestions on the latest game update!

    I'm sharing all of your comments with the team.
    1
  • EchOw wrote:

    Thank you everyone for your feedback and suggestions on the latest game update!

    I'm sharing all of your comments with the team.
    I'm still waiting for an answer from Contact on the Croesus' Fortune. How long does it take to see that it is not working correctly?
    3
  • Still waiting and now another weekend. All I can say is wow........
    5
  • 2022-06-12
    Retired breeder
    Just saying, but what's the reason behind including the pass option when you don't have enough passes to purchase the item? It does get really tedious having to switch to the item payment, especially when the option it has selected isn't usable. The option didn't use to show up unless you had the passes and it only changed a month or two ago.

    12
  • 2022-06-13
    Retired breeder
    I know that everyone probably won't agree here, but I am actually quite happy with the team coverings now being limited to team horses from the team, it makes bulk covering a lot less tedious. I'm currently in my last few days of tears and wands and have been breeding a bunch of mares with MAs, not having to mess with the details each time has meant it goes a lot quicker. That said, it still took 3-4 hours to do 11(?) mares and 134 coverings (only lesson + age due to having P Stones), so probably closer to 5 hours if I had to put in the details every time. default smiley (lol)

    However, it would be nice if we could eventually get a way to reserve coverings to all our mares and also have them in a tab.
    5
  • 2022-06-21
    Legacy Ann wrote:

    I'd love for the Safe Haven payout to, not only increase, but possibly get changing daily bonus amounts based on easy characteristics like breed, skill, GP, etc. (for the love of Pete, please no BM itemsdefault smiley (lol)). I'd actively seek out horses to buy and save for Safe Haven bonus potential. It may help shake up the sale prices a bit if players are out looking for horses that suit the daily bonus, but aren't desirable for competitions, breeding stock, or even ranking boosters


    This is a FANTASTIC idea, 10/10

    Maybe I'm just in a good mood, and perhaps speaking from somewhat of an outside perspective since I'm not really active anymore, but I was really, really excited about the team changes and was surprised to see how disliked they were in this thread. Everything about them, max GP sale caps, loans to all players, free team horses, etc- these aren't the changes I'm used to from Owlient. These are changes made by people who know how teams tick and how they can get easily hurt. These are changes made without a profit incentive in mind, just to help keep teams safe and running smoothly. I really couldn't believe my eyes when I read the PM today (yes, about a month late, I really am inactive) There are a few places where I can tell there will be snags in how players are used to things running, but overall there are no huge blocks added to your gameplay, and a LOT more failsafes added for team protection.

    Anyway. As a long time team player, and someone who has been vocally critical of Owlient/Ubisoft in the past, this is a good one, gang. Good work default smiley (y)
    4
  • 2022-06-22

    Check out this month's brand new features in the new Devs’ Corner!

    Best Regards,
    The Howrse Team
    0
  • So WoW, the Croesus' Fortune is still not fixed.

    Contact told me it would be fixed at the next update. Well, it's not. This puts long time players that actually play the game at a disadvantage.

    Just so tired of not getting results for a problem they created.......
    9