2020-07-28
Our developers have something to tell you! Every three (3) weeks, our devs will provide you with information about their work in the “Dev’s Corner.”

This publication is a way of keeping everyone updated on what’s happening with the game. We invite you to discuss and leave your feedback for each of the publications.

Note: All posts must adhere to the forum guidelines and be constructively made.

Take a look at our very first Devs' Corner publication!

Warm wishes,

The Howrse Team
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  • 2022-09-15
    Went to open my free HoP from daily objectives and instead of going to a page that shows me what I won I was taken to the new HoP page and almost spent passes opening one. Had to go my history to see what I won. Not cool. default smiley :@
    10
  • 2022-09-16
    Oathkeeper wrote:

    Teams don't need to set a max GP to sell, but that doesn't stop one applying a max covering/sale GP after the horse have been sold, causing any ungelded stock over that limit to become unbreedable, even ones already sold. I've seen it happen to several people already, where they bought a horse at an earlier time, just to find they now can't breed it due to the team setting the max below the GP of the horse.

    This is the message you get if the horse is over the team GP -

    "x is a team horse and therefore cannot breed."


    How much time elapsed? I just don't know why a team would release 20000 on monday and then on Thursday go "oops" and change it to 19998. If they did then I would just question why I'd ever want to give them a pass or another minute of my time. I would much they have this as a solution than what we had previously which was no cap and then you had problems if someone threw a tantrum and sold everything.
    1
  • 2022-09-16
    Ruffian wrote:

    How much time elapsed? I just don't know why a team would release 20000 on monday and then on Thursday go "oops" and change it to 19998. If they did then I would just question why I'd ever want to give them a pass or another minute of my time. I would much they have this as a solution than what we had previously which was no cap and then you had problems if someone threw a tantrum and sold everything.


    Weeks, even months in some cases based on what some people have said. But, that's besides the point, if the horse was sold before the cap was set, teams should not have the power to make that horse more or less useless to the buyer if it happens to be over that amount. Yeah, it stops leaks and allows teams to control where their stock goes, but that shouldn't come at someone else's expense, especially when they have forked over a lot to own the horse in the first place.

    Teams have an obligation to ensure that the horses they sell are under or equal to their max, it isn't on the buyer to know what the team's max GP is and avoid horses, nor is is on them to take the loss when the team does sell an over GP horse before they set the cap

    It's kinda like buying a phone, but then the company realizing they released it several months early, so, instead of correcting it by offering a refund, they prevent those phones from being used until they're released and refuse to give the money back to the buyers. Both cases take the customers money and both stop the customers from using the product they have bought due to a fault the company made.

    I like the change, I like that it protects the work of the team, but what I don't like is how it gives teams the power to sell top stock for a high price and then make it useless. What would be fair is for the cap to apply to any horse owned by the team at the time it is set, whereas horses sold prior to the cap will not have it applied to them, as they would have been bought with the knowledge that they can be bred.
    12
  • 2022-09-16
    Only solution to this would be that howrse adds to the program to that is once the number goes up you can't put the gp down.

    For example team A wants to allow top gp to be sold at a high pass price so they put out for sales is 20000 and covers 20000.

    Sell horses then decide to lower the gp to 19000.

    The game won't let it. To prevent the above scenario. And each time they go to raise the gp release there be a warning stating that it is not reversible.

    Or where buyers can report team fir this abuse and the team looses stars or gp for this scam.
    8
  • 2022-09-16
    This new HOP page is atrocious and borderline unusable... I have to scroll to see what I won!

    Why do we need possible prize categories displayed?

    It looks cluttered, its unnecessary, and its honestly making me never want to buy a HOP again... default smiley (n)
    22
  • 2022-09-17
    Why make the HoP page look like the Tyche's Crown? It's so annoying that we can't see how many HoPs we have left. And I see exactly why they made this change! As soon as you run out of HoPs, it switches over to the buy for passes option. I bought a HoP by accident because of this. Trying to trick people into spending passes isn't a good look....
    15
  • 2022-09-17
    EmmaKate66 wrote:

    Hello,

    Does this mean that 24 VIP memberships are no longer offered in HOPs? I don't see them listed there? They were always a great surprise a few times a year.

    Thanks!

    I won a 24 VIP subscription by opening a HoP just yesterday, so it is still there default smiley :)

    .
    6
  • 2022-09-18
    Just found another little glitch. When completing Asgard (Nordic Divine rides) I collected the prize but had to refresh the page in order to do a ride in Niflheim with my leftover energy.
    1
  • 2022-09-19
    Thank you for sharing your messages regarding the latest game update! I'm sharing them with the whole team now.
    1
  • 2022-09-22
    I’m also not super excited about the new Horn of Plenty page. I would really like it if the page was returned to how it looked before. Now it’s unnecessarily cluttered, you could accidentally click off the pop-up before you can see your prizes, and it’s significantly harder to see how many fragments you’ve won for a divine.

    I didn’t used to have a problem with the Tyche’s Crown page but I think this change has done an excellent job at highlighting the exact reason why I find opening those so unsatisfying: a pop-up makes it feel like a UFO which, while always a nice find, is free. The Tyche’s Crown isn’t and, regardless of your personal opinion about the overall worth of the item, I think we can all agree that an item we spent passes on should never feel like a UFO because it then feels like we were cheated. All of our other luck items have layouts where when you open it, it takes you to a new page. The HoPs used to load a new page to show you your winnings. Titan’s Challenges take you to a new page where you then click through the levels until you claim it. The Golden Fleece takes you to a new page where you then scratch off colored material to reveal your prize. Once you click to open another luck item (no matter the type) the page then takes you back to the page where you can view how many items you have left and make another decision. This entire process makes it feel like a production and helps to make it feel like you’re using passes for something of equal value. Please, please switch the HoPs back to what they were before the update and, while you’re at it, please brainstorm an interesting gimmick for the Tyche’s Crown that will make it feel worthwhile to spend passes on. I’m not saying that this will 100% fix what’s wrong with that item, but I just now noticed this after thinking about the HoPs changed page and thought I’d share my thoughts.
    18